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Realizing potential, managing risks
1-18 All position
papers in one file
Click on the above link "1-18 All
position papers in one file", to download a pdf file with an
introduction and all the accepted position papers combined in
one file. Alternatively, you can download individual position
papers from the list below. The author name in bold indicates
the author attending the workshop.
1
Introduction
Given recent hardware, platform
development, and internet connectivity gains, mobile devices
are quickly becoming key outlets for social software.
Bringing social software into the physical social world
raises a number of critical research questions, including
issues of changes to the ways people socialize, the
potentially sweeping impact of location services, how
physical world context should be captured and incorporated,
and a host of privacy concerns. This workshop seeks to
address these and other key issues around the proliferation
of social software on mobile devices. Additionally, the
workshop focuses on research tools and approaches for
studying these questions, projected future directions for
social software on mobile devices, and the role of related
technologies, such as hardware and communication protocols.
Workshop position papers cover a wide range of topics, from
privacy issues to study methodologies to novel social
presence mechanisms."
Scott Counts, Microsoft
Research, USA
Henri ter Hofte, Telematica Instituut, The
Netherlands
Ian Smith, Intel Research Seattle, USA
2 Position
Paper
The flexibility to choose from
different modal content presentation will be an important
feature in future ubiquitous application. Currently, short
messages (e.g. SMS/MMS) are only available in visual form.
However, in certain situations, users may like to have these
messages presented in audio form. We explored the alternative
of presenting short messages in affective synthetic
text-to-speech form special for social communications between
teens. Evaluation of this alternative presentation reveals
that, for emotion recognition, it was easier to interpret
emotion messages generated from affective synthetic speech.
Although there is no actual difference in the way people
think they were able to derive emotions from both types of
messages. For teens, affective synthetic speech is sometimes
fun to use.
Alia Amin, Technische
Universiteit Eindhoven , The Netherlands
Jimmy Wang, Technische Universiteit Eindhoven, The
Netherlands
3 Position
Paper
REXplorer is a pervasive and mobile
spell-casting game designed for tourists of Regensburg,
Germany. The game platform blends location services, mobile
photo and video blogging, and phonecam-based interactions to
create a fantasy world that brings the history and culture of
Regensburg to light. REXplorer applies mobile social software
concepts to enhance the game and tourist experience.
Rafael “Tico” Ballagas,
RWTH Aachen University, Germany
Steffen P. Walz, Swiss Federal Institute of Technolgy
Zurich (ETH), Switzerland
Jan Borchers, RWTH Aachen University, Germany
4 Position
Paper
In a world where people are busier
than ever and are bombarded with more information than they
can process, ambient communications through mobile media can
provide rich social connections to friends and family. Users
can stay connected to the people that they care about by
sharing awareness information in a passive way and being able
to access this information at leisure, even in quick spurts
throughout the day.
Frank Bentley, Motorola Labs,
USA
Pallavi Kaushik, Motorola Labs, USA
Nitya Narasimhan, Motorola Labs, USA
Ambiga Dhiraj, Motorola Labs, USA
5 Position
Paper
Here we shall discuss the specific
aspect of utilizing scenarios for task-based user testing of
mobile social software prototypes, illustrating the benefits
and challenges of this methodology, citing examples from
Environet and other mobile social software projects
Mazy Burns, ADHOCIA, UK
6 Position
Paper
David Dearman, Dalhousie
University, Canada
7 Position
Paper
"With the advent of location aware
systems and friend of a friend social networking sites, the
translation of personal context into mobile electronic
formats is accelerating at warp speed. Applications often
present this information with little nuance or subtlety. Are
individuals readily willing to share their personal context?
Is this a realistic or useful expectation? This position
paper focuses on the concept of visibility. We define this as
the ability of an individual to manage access to their
personal contextual data within a mediated network. How do
individuals manage their visibility on instant messenger and
friend of a friend networks? What contextual factors affect
an individual’s degree of visibility? How do visibility
management issues impact the vitality of a social network?
And finally, how will visibility management patterns
translate to ubiquitous, location aware social networks?"
Catherine Dwyer, Pace
University, USA
Starr Roxanne Hiltz, New Jersey Institute of Technology,
USA
8 Position
Paper
In this paper we describe application
non-specific functionalities required by platforms to enable
users in mobile groups to share their context and preferences
with each other in a flexible and controlled way.
Ronald van Eijk, Telematica
Instituut, The Netherlands
Olivier Coutand, University of Kassel, Germany
Silke Holtmanns, Nokia Research Center, Finland
9 Position
Paper
We studied the perceptions of users
towards digital imagery in view of adopting proper design
principles for imaging applications implemented on smart
phones equipped with digital cameras. The study focused
around the areas of picture search, organization and sharing,
both in personal collections and public databases. The study
relies on the outcomes of a set of individual interviews and
focus group interviews organized in June 2005 in Helsinki.
Lóránt Farkas, Nokia Research
Center, Hungary
Severi Uusitalo, Nokia Research Center, Finland
Jan Blom, Nokia Research Center, Finland
The workshop will be attended
by:
Peter Spanyi, Nokia Research Center,
Hungary
10 Position
Paper
Existing approaches to privacy in
location-based applications generally treat people as the
entity of interest. Anonymity and privacy are then addressed
through a fidelity tradeoff, obscuring either a person’s
identify or location. But the intentional obfuscation of
location can interfere with many potential applications. This
position paper discusses hitchhiking, our new that treats
locations as the entity of interest. Taking this new
perspective allows applications that preserve personal
privacy and anonymity while collecting sensed data from
people who visit locations of interest.
James Fogarty, Carnegie
Mellon University, USA
Pedram Keyan, Carnegie Mellon University, USA
Jason I. Hong, Carnegie Mellon University, USA
Karen P. Tang, Carnegie Mellon University, USA
11 Position
Paper
We present Push!Music, a mobile music
player with wireless peer-to-peer sharing possibilities, and
report on some preliminary results from a two-week user
study. Our findings show the potential of Push!Music as a new
exciting way of sharing music, but do also reveal issues
related to privacy.
Maria Håkansson, Viktoria
Institute, Sweden
12 Position
Paper
We present a collaborative approach to
minimizing inappropriate cellphone interruptions. The
approach uses Bluetooth technology to discover and
communicate with the surrounding cell phones in order to read
their notification profiles. The profile of the majority is
assumed to be the most suitable setting for the current
social environment. Cellphones running the collaborative
service can automatically update their profile according to
the majority profile or at least alert the user to do so. We
have conducted a user study to examine the acceptability and
the usefulness of the collaborative service and to
incorporate users’ feedback into the early design process.
We would like to discuss the results of this study in
addition to sharing our experience in designing user studies
to evaluate mobile and social services.
Ashraf Khalil, Indiana
University, USA
Kay Connelly, Indiana University, USA
13 Position
Paper
Mobile social software is a promising
new area within ubiquitous computing. This paper discusses
existing work within the area, and suggests additional
directions and applications. In particular, systems that
support and raise awareness of existing social networks are
considered. The paper concludes with a call for a more
heterogeneous approach to mobile social software design that
is considerate and inclusive of social network dynamics and
existing channels of communication.
Julie Maitland, University of
Glasgow, UK
14 Position
Paper
This paper describes an approach to
extending a social use of technology to the mobile sphere.
The target social application is online patient communities,
which provide many potential applications for mobile
access.
Dana McKay, University of
Waikato, New Zealand
15 Position
Paper
"Recently there has been a lot of
interest to bring location data and location-based features
to mass-market consumer images. The availability of these
enhancements can potentially bring a vast improvement in
access and change usage patterns of image media. At the same
time, direct interaction of users with location-based data,
and the implications of such technology, may generate a
negative response that will prevent adoption. We have
previously studied social and personal uses of camera phones,
and the opportunities that location-based image collections
afford. We are currently building and evaluating a system
that brings these aspects together. This system utilizes and
exposes in various ways location data for camera-phone
photos."
Mor Naaman, Yahoo! Research
Berkeley, USA
Mirjana Spasojevic, Yahoo! Inc., USA
16 Position
Paper
In this paper we outline our position
and research methodology for studying social mobile
computing. We describe several important factors which make
it possible for us to study aspects of advanced
location-based social mobile computing today even though the
technology is not widely available. We discuss our unique
research environment which allows us to do requirements
gathering and real-world interface evaluation on a large
scale and conclude with a description of our research
methodology
Blaine A. Price, The Open
University, UK
Karim Adam, The Open University, UK
Bashar Nuseibeh, The Open University, UK
Adam Joinson, The Open University, UK
17 Position
Paper
To inform the design of future social
mobile applications, we need a better understanding of the
current practices of mobile messaging today, including how
small groups use existing communication systems and what
needs are missing from such systems. Towards this end, we
discuss our findings from an interview study assessing
users’ perceptions of instant messaging, location,
mobility, and privacy.
Karen P. Tang, Carnegie
Mellon University, USA
Jason I. Hong, Carnegie Mellon University, USA
18 Position
Paper
In communities of sportspeople social
interrelations play a very important role. They are
motivation for increasing sportive performances and
furthermore build the coherence of like-minded groups. In
this position paper we describe how sportspeople performing
outdoor activities can be supported with high-tech location
aware software on mobile devices. Fine grained location
information is used to measure sportive performance and share
it throughout the community. Location based services can help
to connect people sharing similar interests and initiate new
communication cannels based on their common sportive
preferences.
Wido Wirsam, Fraunhofer
Institute for Applied Information Technology, Germany
Wolfgang Prinz, Fraunhofer Institute for Applied
Information Technology, Germany
Jochen Hahnen, Fraunhofer Institute for Applied Information
Technology, Germany
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