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CHI 2006 Workshop on
Mobile Social Software:
Accepted Position Papers

Realizing potential, managing risks

1-18 All position papers in one file Mobile Social Software: All Accepted Position Papers
Click on the above link "1-18 All position papers in one file", to download a pdf file with an introduction and all the accepted position papers combined in one file. Alternatively, you can download individual position papers from the list below. The author name in bold indicates the author attending the workshop.


1 Introduction Mobile Social Software: Realizing Potential, Managing Risks
Given recent hardware, platform development, and internet connectivity gains, mobile devices are quickly becoming key outlets for social software. Bringing social software into the physical social world raises a number of critical research questions, including issues of changes to the ways people socialize, the potentially sweeping impact of location services, how physical world context should be captured and incorporated, and a host of privacy concerns. This workshop seeks to address these and other key issues around the proliferation of social software on mobile devices. Additionally, the workshop focuses on research tools and approaches for studying these questions, projected future directions for social software on mobile devices, and the role of related technologies, such as hardware and communication protocols. Workshop position papers cover a wide range of topics, from privacy issues to study methodologies to novel social presence mechanisms."
Scott Counts, Microsoft Research, USA
Henri ter Hofte, Telematica Instituut, The Netherlands
Ian Smith, Intel Research Seattle, USA

2 Position Paper Affective Speech for Social Communication: Implementation Challenges in Text-to-Speech for Short Messages
The flexibility to choose from different modal content presentation will be an important feature in future ubiquitous application. Currently, short messages (e.g. SMS/MMS) are only available in visual form. However, in certain situations, users may like to have these messages presented in audio form. We explored the alternative of presenting short messages in affective synthetic text-to-speech form special for social communications between teens. Evaluation of this alternative presentation reveals that, for emotion recognition, it was easier to interpret emotion messages generated from affective synthetic speech. Although there is no actual difference in the way people think they were able to derive emotions from both types of messages. For teens, affective synthetic speech is sometimes fun to use.
Alia Amin, Technische Universiteit Eindhoven , The Netherlands
Jimmy Wang, Technische Universiteit Eindhoven, The Netherlands

3 Position Paper REXplorer: A Pervasive Spell-Casting Game for Tourists as Social Software
REXplorer is a pervasive and mobile spell-casting game designed for tourists of Regensburg, Germany. The game platform blends location services, mobile photo and video blogging, and phonecam-based interactions to create a fantasy world that brings the history and culture of Regensburg to light. REXplorer applies mobile social software concepts to enhance the game and tourist experience.
Rafael “Tico” Ballagas, RWTH Aachen University, Germany
Steffen P. Walz, Swiss Federal Institute of Technolgy Zurich (ETH), Switzerland
Jan Borchers, RWTH Aachen University, Germany

4 Position Paper Ambient Mobile Communications
In a world where people are busier than ever and are bombarded with more information than they can process, ambient communications through mobile media can provide rich social connections to friends and family. Users can stay connected to the people that they care about by sharing awareness information in a passive way and being able to access this information at leisure, even in quick spurts throughout the day.
Frank Bentley, Motorola Labs, USA
Pallavi Kaushik, Motorola Labs, USA
Nitya Narasimhan, Motorola Labs, USA
Ambiga Dhiraj, Motorola Labs, USA

5 Position Paper Utilizing scenarios for user testing of mobile social software
Here we shall discuss the specific aspect of utilizing scenarios for task-based user testing of mobile social software prototypes, illustrating the benefits and challenges of this methodology, citing examples from Environet and other mobile social software projects
Mazy Burns, ADHOCIA, UK

6 Position Paper “That doesn’t tell me what I want!”
David Dearman, Dalhousie University, Canada

7 Position Paper Visibility Within Mediated Networks: An Exploration of Contextual Factors
"With the advent of location aware systems and friend of a friend social networking sites, the translation of personal context into mobile electronic formats is accelerating at warp speed. Applications often present this information with little nuance or subtlety. Are individuals readily willing to share their personal context? Is this a realistic or useful expectation? This position paper focuses on the concept of visibility. We define this as the ability of an individual to manage access to their personal contextual data within a mediated network. How do individuals manage their visibility on instant messenger and friend of a friend networks? What contextual factors affect an individual’s degree of visibility? How do visibility management issues impact the vitality of a social network? And finally, how will visibility management patterns translate to ubiquitous, location aware social networks?"
Catherine Dwyer, Pace University, USA
Starr Roxanne Hiltz, New Jersey Institute of Technology, USA

8 Position Paper Sharing of Preferences and Context in Groups of Mobile Users
In this paper we describe application non-specific functionalities required by platforms to enable users in mobile groups to share their context and preferences with each other in a flexible and controlled way.
Ronald van Eijk, Telematica Instituut, The Netherlands
Olivier Coutand, University of Kassel, Germany
Silke Holtmanns, Nokia Research Center, Finland

9 Position Paper Social Uses of Digital Imagery with a Focus on Smart Phones Applicability
We studied the perceptions of users towards digital imagery in view of adopting proper design principles for imaging applications implemented on smart phones equipped with digital cameras. The study focused around the areas of picture search, organization and sharing, both in personal collections and public databases. The study relies on the outcomes of a set of individual interviews and focus group interviews organized in June 2005 in Helsinki.
Lóránt Farkas, Nokia Research Center, Hungary
Severi Uusitalo, Nokia Research Center, Finland
Jan Blom, Nokia Research Center, Finland

The workshop will be attended by:
Peter Spanyi, Nokia Research Center, Hungary


10 Position Paper Anonymous and Privacy-Sensitive Collection of Sensed Data in Location-Based Applications
Existing approaches to privacy in location-based applications generally treat people as the entity of interest. Anonymity and privacy are then addressed through a fidelity tradeoff, obscuring either a person’s identify or location. But the intentional obfuscation of location can interfere with many potential applications. This position paper discusses hitchhiking, our new that treats locations as the entity of interest. Taking this new perspective allows applications that preserve personal privacy and anonymity while collecting sensed data from people who visit locations of interest.
James Fogarty, Carnegie Mellon University, USA
Pedram Keyan, Carnegie Mellon University, USA
Jason I. Hong, Carnegie Mellon University, USA
Karen P. Tang, Carnegie Mellon University, USA

11 Position Paper Push!Music: Mobile Music Sharing with Media Agents
We present Push!Music, a mobile music player with wireless peer-to-peer sharing possibilities, and report on some preliminary results from a two-week user study. Our findings show the potential of Push!Music as a new exciting way of sharing music, but do also reveal issues related to privacy.
Maria Håkansson, Viktoria Institute, Sweden

12 Position Paper Exploiting Social Environment to Increase Cellphone Awareness
We present a collaborative approach to minimizing inappropriate cellphone interruptions. The approach uses Bluetooth technology to discover and communicate with the surrounding cell phones in order to read their notification profiles. The profile of the majority is assumed to be the most suitable setting for the current social environment. Cellphones running the collaborative service can automatically update their profile according to the majority profile or at least alert the user to do so. We have conducted a user study to examine the acceptability and the usefulness of the collaborative service and to incorporate users’ feedback into the early design process. We would like to discuss the results of this study in addition to sharing our experience in designing user studies to evaluate mobile and social services.
Ashraf Khalil, Indiana University, USA
Kay Connelly, Indiana University, USA

13 Position Paper Crossing the Social Network Boundary
Mobile social software is a promising new area within ubiquitous computing. This paper discusses existing work within the area, and suggests additional directions and applications. In particular, systems that support and raise awareness of existing social networks are considered. The paper concludes with a call for a more heterogeneous approach to mobile social software design that is considerate and inclusive of social network dynamics and existing channels of communication.
Julie Maitland, University of Glasgow, UK

14 Position Paper Making The Social Mobile: Mobile Access to Online Patient Communities
This paper describes an approach to extending a social use of technology to the mobile sphere. The target social application is online patient communities, which provide many potential applications for mobile access.
Dana McKay, University of Waikato, New Zealand

15 Position Paper Location and Photos – A Match Made in Heaven… or Hell?
"Recently there has been a lot of interest to bring location data and location-based features to mass-market consumer images. The availability of these enhancements can potentially bring a vast improvement in access and change usage patterns of image media. At the same time, direct interaction of users with location-based data, and the implications of such technology, may generate a negative response that will prevent adoption. We have previously studied social and personal uses of camera phones, and the opportunities that location-based image collections afford. We are currently building and evaluating a system that brings these aspects together. This system utilizes and exposes in various ways location data for camera-phone photos."
Mor Naaman, Yahoo! Research Berkeley, USA
Mirjana Spasojevic, Yahoo! Inc., USA

16 Position Paper Privacy Requirements for Social and Anti-Social Mobile Computing
In this paper we outline our position and research methodology for studying social mobile computing. We describe several important factors which make it possible for us to study aspects of advanced location-based social mobile computing today even though the technology is not widely available. We discuss our unique research environment which allows us to do requirements gathering and real-world interface evaluation on a large scale and conclude with a description of our research methodology
Blaine A. Price, The Open University, UK
Karim Adam, The Open University, UK
Bashar Nuseibeh, The Open University, UK
Adam Joinson, The Open University, UK

17 Position Paper Using current SMS and mobile IM practices to inform social mobile application design
To inform the design of future social mobile applications, we need a better understanding of the current practices of mobile messaging today, including how small groups use existing communication systems and what needs are missing from such systems. Towards this end, we discuss our findings from an interview study assessing users’ perceptions of instant messaging, location, mobility, and privacy.
Karen P. Tang, Carnegie Mellon University, USA
Jason I. Hong, Carnegie Mellon University, USA

18 Position Paper Social Aspects in Communities of Sportspeople Equipped with Location Aware Mobile Devices
In communities of sportspeople social interrelations play a very important role. They are motivation for increasing sportive performances and furthermore build the coherence of like-minded groups. In this position paper we describe how sportspeople performing outdoor activities can be supported with high-tech location aware software on mobile devices. Fine grained location information is used to measure sportive performance and share it throughout the community. Location based services can help to connect people sharing similar interests and initiate new communication cannels based on their common sportive preferences.
Wido Wirsam, Fraunhofer Institute for Applied Information Technology, Germany
Wolfgang Prinz, Fraunhofer Institute for Applied Information Technology, Germany
Jochen Hahnen, Fraunhofer Institute for Applied Information Technology, Germany

back to top Montréal, Quebec, Canada   22-27 April 2006   CHI2006